Introduction

Builds 2 and 3 are up and running, moving onto new topics and fixing old topics.

Development progress

22.6. - 1.7.

After taking a step back and having a bit more time after work helped getting things forward a bit.

A short breakdown:

  • Tooltips on Buttons
  • Build Buttons respond to available resources
  • Another attempt to continue working on the map generation
  • Implementing more rules according to the map generation specification document
  • “Build” mechanics finished - You can now build buildings with villagers, collect resources, etc.
  • “Attack” mechanics started - You can now attack enemies, they don’t really react on it yet, and just take an axe to their head until they die, but yes, you can now axe your enemies
  • Minimap Mechanics (click to move)

Bug Board: 14 Err, 4 In Progress, 32 Ready for testing!

1 or 2 more weeks… I really look forward to my vacation…

Tooltips for days.

Some new Map Gen

Upcoming planned next steps

As stated last week, no dates for the next couple of weeks, stuff is going down as it gets processed in my pipeline.

Status Date Topic Sub-Topic Description
Work   LandCrisis Org Rolling Builds (4)
Done   LandCrisis Units “build” mechanics
Done   LandCrisis Units “attack” mechanics
Work   LandCrisis * fixing dev build bugs
Work   LandCrisis Units “queue” mechanics
Plan   LandCrisis Maps Import FoW implementation
Plan   LandCrisis Org Static playtest, alpha build

Closing statement

Lets see if the bug board explodes with the new builds. Please check out our Discord here.
Also, if you want to see more in-depth dev screenshots or have any questions feel free to ping me in #devlog on Discord!

Stay safe, stay strong, keep your distance and I’ll keep you guys updated soon!

- KuhnChris

Remember to press F to pay your respects.