Introduction
Builds 2 and 3 are up and running, moving onto new topics and fixing old topics.
Development progress
22.6. - 1.7.
After taking a step back and having a bit more time after work helped getting things forward a bit.
A short breakdown:
- Tooltips on Buttons
- Build Buttons respond to available resources
- Another attempt to continue working on the map generation
- Implementing more rules according to the map generation specification document
- “Build” mechanics finished - You can now build buildings with villagers, collect resources, etc.
- “Attack” mechanics started - You can now attack enemies, they don’t really react on it yet, and just take an axe to their head until they die, but yes, you can now axe your enemies
- Minimap Mechanics (click to move)
Bug Board: 14 Err, 4 In Progress, 32 Ready for testing!
1 or 2 more weeks… I really look forward to my vacation…
Upcoming planned next steps
As stated last week, no dates for the next couple of weeks, stuff is going down as it gets processed in my pipeline.
Status | Date | Topic | Sub-Topic | Description |
---|---|---|---|---|
Work | LandCrisis | Org | Rolling Builds (4) | |
Done | LandCrisis | Units | “build” mechanics | |
Done | LandCrisis | Units | “attack” mechanics | |
Work | LandCrisis | * | fixing dev build bugs | |
Work | LandCrisis | Units | “queue” mechanics | |
Plan | LandCrisis | Maps | Import FoW implementation | |
Plan | LandCrisis | Org | Static playtest, alpha build |
Closing statement
Lets see if the bug board explodes with the new builds. Please check out our Discord here.
Also, if you want to see more in-depth dev screenshots or have any questions feel free to ping me in #devlog on Discord!
Stay safe, stay strong, keep your distance and I’ll keep you guys updated soon!
Remember to press F to pay your respects.