Introduction

The first internal build tests were started and Gab gave me a whole lot of points to fix, so let’s get this party rollin’!

Development progress

25. May - 31. May

The last week of may started with Gab pushing me for a (long overdue) build - and gave me intermediate report what’s working and what’s utterly broken. Turns out, some things seem to be broken despite we fixed them a couple of weeks ago.

So a quick summary of the current tasks:

  • Implemented the new building system with “blue print” functionality (even with check for block or ‘free’)
  • Revamped Bottom and Top UI elements to start reflecting the final version, and with that, revamped the task queue
  • More JSON value fixes/changes due to requirements
  • Trees can now have variations!
  • Some menu navigation is broken, fixing this
  • Extending the “Technology Tree” display to show units
  • Quality of Life improvements (‘warning splashscreen’ whenever you change screens was removed to only be shown once)
  • Added the new background soundtracks

Trees
Blueprinting

Upcoming planned next steps

Status Date Topic Sub-Topic Description
Done 5/28/2020 LandCrisis Units “blueprint” mechanics
Work 5/29/2020 LandCrisis Units “queue” mechanics
Work 5/31/2020 LandCrisis Units “build” mechanics
Work 5/31/2020 LandCrisis Units “attack” mechanics
Work (weekly) LandCrisis Org Rolling development builds for QA <- skipped this week due to fixing old build’s issues
Work 5/31/2020 LandCrisis * fixing dev build bugs
Plan   LandCrisis Maps Import FoW implementation
Plan   LandCrisis Org Static playtest, initial build

Closing statement

As always - Questions? Suggestions? Changes? Check out our Discord, the link is here.
Also, if you want to see more in-depth dev screenshots or have any questions feel free to ping me in #devlog on Discord!

Stay safe, stay strong, keep your distance and I’ll keep you guys updated soon!

- KuhnChris

Remember to press F to pay your respects.