Introduction
The first internal build tests were started and Gab gave me a whole lot of points to fix, so let’s get this party rollin’!
Development progress
25. May - 31. May
The last week of may started with Gab pushing me for a (long overdue) build - and gave me intermediate report what’s working and what’s utterly broken. Turns out, some things seem to be broken despite we fixed them a couple of weeks ago.
So a quick summary of the current tasks:
- Implemented the new building system with “blue print” functionality (even with check for block or ‘free’)
- Revamped Bottom and Top UI elements to start reflecting the final version, and with that, revamped the task queue
- More JSON value fixes/changes due to requirements
- Trees can now have variations!
- Some menu navigation is broken, fixing this
- Extending the “Technology Tree” display to show units
- Quality of Life improvements (‘warning splashscreen’ whenever you change screens was removed to only be shown once)
- Added the new background soundtracks
Upcoming planned next steps
Status | Date | Topic | Sub-Topic | Description |
---|---|---|---|---|
Done | 5/28/2020 | LandCrisis | Units | “blueprint” mechanics |
Work | 5/29/2020 | LandCrisis | Units | “queue” mechanics |
Work | 5/31/2020 | LandCrisis | Units | “build” mechanics |
Work | 5/31/2020 | LandCrisis | Units | “attack” mechanics |
Work | (weekly) | LandCrisis | Org | Rolling development builds for QA <- skipped this week due to fixing old build’s issues |
Work | 5/31/2020 | LandCrisis | * | fixing dev build bugs |
Plan | LandCrisis | Maps | Import FoW implementation | |
Plan | LandCrisis | Org | Static playtest, initial build |
Closing statement
As always - Questions? Suggestions? Changes? Check out our Discord, the link is here.
Also, if you want to see more in-depth dev screenshots or have any questions feel free to ping me in #devlog on Discord!
Stay safe, stay strong, keep your distance and I’ll keep you guys updated soon!
Remember to press F to pay your respects.