Introduction
Last time we fought the animators. This time we emerged victorious!
Development progress
current week
This week was rather quite due to day-job related hastles… but at least some things got pushed forward.
Summary:
- New Editor script to spawn player objects and quick reload features
- Added the new cursors
- Added basic attacking (for now everything just disappears after death)
Since the basic structure now stands it should be far easier to implement the other missing states. The bulk of the work will be importing the sprites now, and additional game features, as well as the special flags for units (flying, swimming, stealing, ranged attacks, trebuchets, etc.).
But there’s light at the end of the tunnel. The alpha is comming in big steps and we’re eagerly awaiting it’s arrival.
Upcoming planned next steps
Not much changed here:
Status | Date | Topic | Sub-Topic | Description |
---|---|---|---|---|
Work | 5/12/2020 | LandCrisis | Development | Check abilities with new GameEntity system (attack, gather) |
Plan | LandCrisis | Development | Import FoW implementation | |
Plan | LandCrisis | Development | Static playtest, initial build |
Closing statement
The usual - Questions? Suggestions? Changes? Check out our Discord, the link is here.
Stay safe, stay strong, keep your distance and I’ll keep you guys updated soon!
Also, press F to pay your respects.